
Lab 7: Cold Nights is now available at
https://store.steampowered.com/app/1173310/Lab_7_Cold_Nights/ with a 30% release discount!
Next up
I also implemented a level up system that upgrades your gun and save the stats permanently. This way you become stronger and can beat the mode "hard".
news from Kickstarter...
If you want to know more about it, please go to my Kickstarter site and check for Updates. The amount of text i can post here is limited!
https://www.kickstarter.com/projects/cavedave/lab-7-cold-nights/โฆ
For the full-game release I implemented a steam-leaderboard which keeps track on your fastest runs on mode "hard"!
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model๐ฟ
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
Cash Banooca










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