I finally got some sound recording software (BFXR), so today’s game has sounds. Sadly, I didn’t make said sounds within the allotted hour; instead, I used the ones I made yesterday (which, not being used to making sounds, got a headache while doing so). In the future though, when I get the hang of the program, I should be able to start making them within the allotted time.
Anyway, today’s game continues the trend of difficulty with you playing as a ship from a scrolling shooter stuck in an arena shooter. Enemies, literally do not come from the direction you are firing in, but every other one instead; you have to use your ship to the best of its abilites and take down as many enemies as you can before you die.
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