Game
Chica's Party World: REBAKED

10 months ago

Last up (for now?) on our model showcase is Security!

#fnaf


No side by side comparison this time, as this is actually the same model, just with new textures!
A little known fact is that I did do the textures on the original models (back when I was still using Blender to texture paint. bad idea!) but in recent times I haven't been too happy with them, hence why all of the remodels have proper texture work done in Substance Painter. MUCH more happy with how they look now, Security included!

I don't have a lot to share this time around in the update department, other than the fact Squeaks DID fully finish the controller support for the game!
It was a bit of a challenge as most of CPWR's mechanics are very point-and-click reliant, but I think he did a great job with what he could.
(He actually managed to get it running on a steam deck, but since the game is fairly unfinished right now and not super optimized, shocker that it ran a bit slow LOL)

And just a reminder for anyone who missed it on the last update post: I'll be out of state from 6/11 to 6/21, meaning I won't be posting as much during that timespan. I'll still somewhat be online, just very sparingly!
Squeaks will likely still be working on the game during that period too though, so if I have any updates to share, I'll be sure to do so!

Hope you're all having a good one :)
-Rose



21 comments

Loading...

Next up

A quick question for you guys! See article:

Small devlog update to help break the silence. Read below! #fnaf

Stickers have been updated! They now properly reflect the new designs instead of the older ones. (And for some of you, may even be your first look at a few of the new high poly models!) #fnaf

Minigame preview as promised!

Sneak peak - New night 1 menu soundtrack #fnaf #chicaspartyworldrebaked

Devlog 1 - Now we're really cooking!

More work on Vicious Right Hook We actually managed to model and implement a stage all in one day which was pretty cool. It's not 100% finished but its pretty damn close in comparison to most of the stuff implemented so far.

Matthew's devlog v3

Small update