Game
Square vs Triangles

6 years ago

Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.




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It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.

Hello Community!

Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.

Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh

All feedback is appreciated

While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.

Here's the look of the reworked menu, a few details to fix but it definitely looks better.

A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.

#2D #platformer

Here's the final look of the new Main menu, added new buttons animations and a improved layout

The new tile pallete I've been working on, this time is animated.

A new update have just been release so is a great moment to showcase the new boss moves.

Hello everyone!

Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.

Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.