Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.
Next up
It have been more than to week since the last update, but everyday life have been very busy lately, anyway I'm finally done making assest so I can go back to level desing. Here is how the new tile pallete looks.
A new update have just been release so is a great moment to showcase the new boss moves.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
The new tile pallete I've been working on, this time is animated.
Finished two new levels, here some screenshots :)
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
0 comments