A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Next up
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Here's the final look of the new Main menu, added new buttons animations and a improved layout
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
The new tile pallete I've been working on, this time is animated.
Well, I finally fixed all the bugs and I'm ready for deploment. That means I got a release date for the next Square vs Triangles #update. Write it in your calendar, Square vs Triangle Early access ver 1.2 is comming July 4.
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Finished two new levels, here some screenshots :)
Hello Community!
Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.
Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh
All feedback is appreciated
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