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</div>In less than 48 hours a new LD begins and this time I’ve prepared a little library/framework for particle systems.
After seeing an awesome speech by Martin Jonasson and Petri Purho I am now convinced that there can never be too many particles on the screen. They’re mesmerizing, fun to program and make your game JUICY.
I’ve implemented 7 types of particles and 3 types of emitters, but as I use it I’ll add more.
Still, screenshots don’t do this justice so check the thing in action —> link
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