Game
FNaF World XL
3 years ago

Less critical, but still important poll:

Should I restructure the config so that the collection and selection of Bytes and Chips (and maybe even Characters) are linked up to the manual save?

(Currently they auto save.)


  36 votes Voting finished

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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

Yeah, we're doing this.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Version 1.2.0 is here!

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.