Game
FNaF World XL

2 months ago

Suppose it's rude to come back doing polls without showing some sort of progress for it.


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New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Motivation has returned in a substantial enough way.

That time of year again.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.