Let me tell ya, if I had as much followers as I have viewers of each post, I would have enough motivation to add tons more at a faster pace! That sounds pretty rad, right? So why not press the follow button for more awesome content? It's free after all
Next up
The first test for detailed palette swapping was successful (for the most part)!
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!
Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette
The first two player battle is here!!! I finally figured out how to code it, and the first boss fight to celebrate is quite the unorthodox one. Iconic duo vs iconic duo. Enjoy, and thank you for this wonderful milestone!
I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss
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