Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development
Recent gameplay takes
"bonus" (ha) content
Enemies and Map ideas
tentacles, atmosphere, succubus
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
bonus "content" (I use the term loosely) - Demon designs
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
Werehog transformation process. #sonicunleashed
Szayel Aporro Granz - Bleach
Cash Banooca
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