Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Enemies and Map ideas
bonus "content" (I use the term loosely) - Demon designs
tentacles, atmosphere, succubus
Recent gameplay takes
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
"bonus" (ha) content
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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