Game
days devoured by nightmares
8 years ago

Level Design (rough)


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development

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Enemies and Map ideas

bonus "content" (I use the term loosely) - Demon designs

tentacles, atmosphere, succubus

Recent gameplay takes

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

"bonus" (ha) content

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday