Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development
bonus "content" (I use the term loosely) - Demon designs
Recent gameplay takes
tentacles, atmosphere, succubus
Enemies and Map ideas
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
"bonus" (ha) content
So
i may or may not make an full art of some person or i may just leave this like that-
Strange Umbrella
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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