Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development
bonus "content" (I use the term loosely) - Demon designs
Recent gameplay takes
Enemies and Map ideas
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
tentacles, atmosphere, succubus
"bonus" (ha) content
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
art comission.
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