Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development
Enemies and Map ideas
"bonus" (ha) content
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
tentacles, atmosphere, succubus
bonus "content" (I use the term loosely) - Demon designs
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
Recent gameplay takes
Another house i made long time ago.
Runestones: from concept to in-game model🗿
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