Game
days devoured by nightmares
8 years ago

Level Design (rough)


Some experimentation/conceptualisation in level design.
Excuse the rough graphics etc., even the writing is in development

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Enemies and Map ideas

"bonus" (ha) content

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

tentacles, atmosphere, succubus

bonus "content" (I use the term loosely) - Demon designs

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Recent gameplay takes

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿