Game
Koutack
12 years ago

Linoveus Cube ~part III


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</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>hmm now to think about it
he looked like Yuan Shao from DW7</td></tr></tbody></table> Linoveus Cube has been developed for 1 month. SIGH… We missed 1 week deadline so hard guh. See previous devlogs/report here.

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Last update/changelog at our facebook page was:

  • bigger screen dimension to 700x500 (old one was 560x400)

  • scroll-able overall map

  • bigger building/object grid

  • more system implemented such as day/night

  • animated buildings addedHmmm, not much change for the assets since it’s almost all done (still need to add some more new things though). Musics are 2/3 done i guess, more interesting SFX are coming too. Here are our graphical spoils (some already there in Facebook photos /twitter)

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</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>testing testing</td></tr></tbody></table>
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</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>performance test, building spaaam</td></tr></tbody></table>
Systems implemented/updates :

  • building health /maintain

  • day/night action difference

  • much optimization

  • looot of balancing & adjustments

  • game design enhancement

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We tested the game yet we thought something’s missing then we brainstormed whole night to decide some things and cut some things to make things faster. We plan to add more features to fill the potential design flaws (some of them are being made):

  • NPC, the guy

  • macro management

  • trading system

  • new resource

  • guiding missions

  • random events for funAnd some fun pics to be shared gahaha, i hope you guys could enjoy it as much as i do.
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    </td></tr><tr><td class=”tr-caption” style=”text-align:center;”>early designs/concepts</td></tr></tbody></table><table align=”center” cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”margin-left:auto;margin-right:auto;text-align:center;”><tbody><tr><td style=”text-align:center;”>

    </td></tr><tr><td class=”tr-caption” style=”text-align:center;”>placeholders at early dev stage,
    see, Legend of Mana assets XDD</td></tr></tbody></table> Actually i’m sleepy so i don’t have much things to say, so bear with me this time.
    <div> OK, stay tuned folks! Thanks for coming. :)</div><div>
    ~Laz out!</div><div>
    </div><div>
    </div><div> OH OH GUYS i should remind that we have subscribe box here (actually just beside the blog post) — just in case you didn’t noticed it.</div><div>
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