<table cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”float:left;margin-right:1em;text-align:left;”><tbody><tr><td style=”text-align:center;”>
</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>hmm now to think about it
he looked like Yuan Shao from DW7</td></tr></tbody></table> Linoveus Cube has been developed for 1 month. SIGH… We missed 1 week deadline so hard guh. See previous devlogs/report here.
<a></a>
Last update/changelog at our facebook page was:
bigger screen dimension to 700x500 (old one was 560x400)
scroll-able overall map
bigger building/object grid
more system implemented such as day/night
animated buildings addedHmmm, not much change for the assets since it’s almost all done (still need to add some more new things though). Musics are 2/3 done i guess, more interesting SFX are coming too. Here are our graphical spoils (some already there in Facebook photos /twitter)
<table align=”center” cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”margin-left:auto;margin-right:auto;text-align:center;”><tbody><tr><td style=”text-align:center;”>
</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>testing testing</td></tr></tbody></table>
<table align=”center” cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”margin-left:auto;margin-right:auto;text-align:center;”><tbody><tr><td style=”text-align:center;”>
</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>performance test, building spaaam</td></tr></tbody></table>
Systems implemented/updates :
building health /maintain
day/night action difference
much optimization
looot of balancing & adjustments
game design enhancement
<div class=”separator” style=”clear:both;text-align:center;”></div>
We tested the game yet we thought something’s missing then we brainstormed whole night to decide some things and cut some things to make things faster. We plan to add more features to fill the potential design flaws (some of them are being made):
NPC, the guy
macro management
trading system
new resource
guiding missions
random events for funAnd some fun pics to be shared gahaha, i hope you guys could enjoy it as much as i do.
<table align=”center” cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”margin-left:auto;margin-right:auto;text-align:center;”><tbody><tr><td style=”text-align:center;”></td></tr><tr><td class=”tr-caption” style=”text-align:center;”>early designs/concepts</td></tr></tbody></table><table align=”center” cellpadding=”0” cellspacing=”0” class=”tr-caption-container” style=”margin-left:auto;margin-right:auto;text-align:center;”><tbody><tr><td style=”text-align:center;”>
</td></tr><tr><td class=”tr-caption” style=”text-align:center;”>placeholders at early dev stage,
see, Legend of Mana assets XDD</td></tr></tbody></table> Actually i’m sleepy so i don’t have much things to say, so bear with me this time.
<div> OK, stay tuned folks! Thanks for coming. :)</div><div>
~Laz out!</div><div>
</div><div>
</div><div> OH OH GUYS i should remind that we have subscribe box here (actually just beside the blog post) — just in case you didn’t noticed it.</div><div>
</div><div class=”separator” style=”clear:both;text-align:center;”></div><div>
</div>
0 comments