
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
Next up
fox (Mary)
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.
Toy Mary looking for an audience.
Mary and her Fang plushie.
Uhh, hello? Hello? Welcome to Mary's Arcade, where we have a character whose AI is set to - freaking 80.
(Yes this actually does something and works in context, I just thought it looked real funny considering how "AI level" usually gets used in FNaF.)
Man I wish there was a better way to polygonize a curve...
I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.
Cottage Critter mech is still unfinished after nearly 3 years.
My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.
No SP is not canceled, stop worrying.






































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