6 months ago

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.


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Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Mary (x4)

A bohrok just followed me.

Toy Mary looking for an audience.

Apparently the old MA2 models still work!

I guess so.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Happy New Deer!

To celebrate, we're replacing Scarlet!

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Oh yeah. Living the dream.