Game
Undertale: Disbelief


2 months ago

Localization system is going smoothly.




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Localization system is working! All of the game's text is stored in an external json file. You can add more json files into the directory for the game to read from. You can also just... have some fun with it if you want.

I started writing a proper cutscene system. The one I had before was not very good... but this new one is making me so proud I could shed a single tear.

He cuts the grass

wanted to animate the disbelief sketches that i did, @ava0stars helped with cleaning them up

Phase 4 is mostly complete.

This is the first “disbelief” I drew on an iPad. I sketched it out in pencil first.

Back then, I was really impressed by how easy it was to draw on the iPad. Now, it’s my indispensable partner.

Some of Phase 4's attack I got done earlier... I was surprised that it was still dodgeable with Undertale's blue soul gravity, but I might make some adjustments to the beginning part just to make it slightly less tight...? It might not be necessary.

Today marks the 9th anniversary of my Undertale fan animation "DISBELIEF" on YouTube!!!

As you know, we're currently working on Undertale: Disbelief, the playable fangame version. Expect an update post later today, along with a little community challenge!

This is a doodle I drew a while back, but it’s one of my favorites. In a way, anyway, lol.

I really recommend not translating the Japanese text in the illustration—I mean it.

I've been working on an option for the game to support higher frame rates. This works with any frame rate so long as it is within a multiple of 30 (60, 90, 120, etc.) It will be 30 by default, but you will be able to change this in the SETTINGS menu.