Game
Kordex - The Golden Path
8 years ago

Log #17: Hair-Simulation


Hey guys!

In our last post, we showed you how we used Unity’s clothing system in order to simulate the cloak of Taraghlan.

This time we made use of the clothing system again but with a different use case: to simulate hair!

5d099e04ac5ad.gif

First approach: Rigging

Our first approach was to rig the single hair strains within Blender and to build-up a joint-system in Unity. We hoped that with the correct settings Unity’s Physics Engine would simulate the hair as we want. Sadly this approach didn’t work out and we lost some time on it.

Second approach: Clothing system

The next approach was to make use of Unity’s clothing system.

5d099e079d66b.png

I wasn’t sure if Unity can handle volumetric meshes. But after setting-up the Cloth-Component I was really satisfied with the result. It actually simulates the hair quite well. (Sadly the run animation is pretty Alpha)

5d099e0cb461d.gif

Hair simulation in Cutscenes

I think the hair system gives the current cutscenes a lot more dynamic:

5d099e0f9c500.gif

Slowly we’re coming to our goal to animate the whole scene:

  • The characters are animated (with WIP animations)

  • The hair and clothes are simulated

  • The grass is shaking in the wind

5d099e15a43ce.gif

Our next step is to add some awesome particle effects!

Thank you very much!



0 comments

Loading...

Next up

Log #2: New Island Part

Bandana Dee the Dream Friend

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Cash Banooca

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Colorful Fox

Happy Late Easter!

Art made for my friend @ungerbibs . Much love for this <3