Hello again,
We've decided to delay the DEMO release
Yup, that's what we've decided to do. We recently tested a completable build of the DEMO on a few friends. This was very insightful, but it also highlighted some major flaws about it.
Thus, we've decided to give ourselves more time to take these flaws into consideration and fix them up.
A good first impression is important, especially in the case of Faded Solitude, because it's a storydriven game. Bugs, misinterpretations and the like, breaks immersion and doesn't provide a satisfying experience. Now, that's something we don't want.
We need testers!
Now that being said, we do have a functioning game, but we don't want it to be our 'public image' just yet. It would be nice to have feedback, though.
That's why we're now officially open for testers!
If you want to sign up, here's how can do it:
Send me a friend request here on GameJolt (I will accept and answer ASAP)
or
Send a DM over Twitter (Link is on my GJ profile)
After a contact has been established, we'll talk things through and you'll be able to play the game!
January Development
Right, progress! Since this article is already pretty filled up, we'll keep it short here.
Apart from testing the current build, we've been working on a lot of different stuff:
New poses for Helina
Art assets for UI elements
Texture polishing (can never get enough of that)
Bug fixing, bug fixing, bug fixing!
Adding new textures
Writing scenery descriptions
4 new music tracks!
That's all for this month. Sorry for another delay, but we deem that it's necessary. I hope you'll consider signing up as a tester, it would be of great help to us.
See you next month and thank you for your patience.
-Alex D. & Rocketboyweee
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