Game
The Horde: Revitalized

5 years ago

Lol controls don't suck anymore...




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2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

POPGOES fanart showcase for this week! Check these out! (05/12)

Sources for all four of these are in the article!

V2.0.0 Released

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:

I want Hord, need hord, must become gud at hord!

Here is a look at the new updated Spike's Ahoy logo! (done by @Foxxy_Games )

what do you guys think?

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)