Game
TEALERLAND



4 years ago

Looks like today is a lucky day!

Here is some HD teasers of the updated environments, and here's how things have been going:


Been a while!

Well, at least in terms of posting updates on here.

In terms of actual development, I have been still working on it actively and I have been making pretty major strides, which I wish I could show you now - but I have thoughts regarding that I will clarify in a bit. Rest assured, the game is coming ever closer to a finished state.

Also, you may have noticed the small page refresh I've done, specifically to both the banner and description. Fun!

I also hope you all enjoy the new images, I have been making major upgrades to most locations in the game (you'll see why soon!), and I think the improvements mostly speak for themselves.


Where have I been, and what happened to monthly progress updates?

To quickly explain the latter first;

Showing anything major past this point would be what I deem 'spoiler-y'.

So... that means I am no longer doing monthly status updates leading up to the full game, even if I do have major progress I could show. This status update will also likely be the last big one I make before the full game's launch (or close to it.)

Obviously I'm still working on the game, but I think it's best to keep very quiet about all the new things that have been done and added until the time is right.

Don't get me wrong - everything that's been done past new year's has been incredible and very exciting (the demo in comparison looks a bit outdated now, in fact!), but I think it'll be even more exciting if you have to wait and see. ;)

Now the former;

I've just been laser focused on all of the projects I have been involved in lately, so I've been a little more quiet on here and some other sites. That's really about it.


Some pretty important things;

While I can't really show anything major yet, I can give a few updates about some smaller things that I've made decisions about during recent development.

1. The amusement park surface will no longer act as a hub world, but rather as a part of a beginning intro sequence.

I've went back and forth on this on my head weather I should do this change or not, and ultimately I have decided to move all the hub world aspects from the surface to a new night select menu (which has some really neat new ideas in it - but I can't show those yet!).

Most of the park's hub world functionality was implemented in some way or another, yet it just didn't feel right to me.

The park was intentionally not designed to be very large to comfortably fit within Clickteam Fusion 2.5's limitations (and to not have a massive workload - this is a FNaF fangame, with me doing basically all of the environmental and model work, after all). A park with like 20 renders to walk through was just not going to be doable, at least in my case.

It was very, very pretty to look at - but it ended up feeling kinda pointless. The original idea is there would be certain objects you would be able to click on within the park, and they would open various menus - basically a replacement for an Extras menu that would scale with you as you completed more of the game.

There would also be collectibles, which have just been moved over into the base game-play, where I feel they are much more rewarding to find, given the actual challenge of AI being active while you hunt these items down.

Worry not, the park will still be within the game - its purpose has just been changed.

2. Language support & controller support likely will not be a part of the base game, and will come within a patch after launch.

Controller support at launch is a definite no. It will likely come in an update, as it is a lot of work for a feature very few people will actually use.

Language support is something we'll have to see whether it makes it in at launch or not.

My initial goal was to support English & Spanish at launch, and some areas of the game already have a bit of the language code implemented - which may still happen at launch, but my priority has been shifting over to just letting people have the game when it's ready, and adding quality of life features such as these later on when I have a bit more time.


TL;DR: Things have been going well, and great progress has been made. I've just decided to keep quiet about the progress I've been making just to keep it all a surprise. :)

Hopefully you all will get to see something big soon in a few months! I'm very excited for when the time comes.

See you all on the flip-side!



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