Game
TeaTM's Unnamed Collectathon
22 days ago

Low key got tired of programming + I'm exhausted from Christmas stuff all day, so I decided to work on some music. I cannot get the chords how I want them to. Jazz chords are really hard!




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Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)

After banging my head against a wall basically day, I got it to an acceptable state. I've been laughing so hard the past half an hour because of the craziness this can produce.

Steam Deck! Running on the LCD model but should run on the OLED just fine.

Working on making an elevation view, camera stuff, and different clubs. Very inspired by Mario Golf, and also just golfing games in general.

I'm currently still conjuring this idea, but it's essentially half underwater, half mechanical/industrial, made a dome and some pipes which you'll use to travel to different domes.

Added a little gizmo that shows the ball's gravity XYZ. But more importantly, the pathing goes absolutely wild with this gravity. I love it.

Harvested the black hole shader from my prototype, one of my favorite shaders. It's both mesmerizing and terrifying (fairly simple too).

I didn't like my game idea, so I decided to do some project necromancy. I'm remaking my non-euclidean minigolf game as a planetary gravity shifting full sized golf game. Working on fundamentals before working on the gravity. It's easier to make 2D first.

This is so fun πŸ›

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