
Next up
just to show I'm not dead and I suck at making non smooth things smooth.
sprites from the doom alpha's and beta's
Super smooth walls in @skyistumbling
's Shockwave 2 engine
I made this Wolfenstein thing in @skyistumbling
's Shockwave 2 engine. not going anywhere just thought it would be cool and...
Wait a minute if there's a shockwave 2
WHERE IS SHOCKWAVE 1
Chiaki Nanami!
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Werehog transformation process. #sonicunleashed
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Respect (Only TLOZ Players Will Understand)











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