Welcome to the first monthly Lutaland devlog! From now on, I will be posting these progress reports on the last day of each month as an overall summary of the game's progress. Without further ado, here's the devlog!
Programming
I have made several large breakthroughs in Lutaland's programming this month. Some of the more important ones are:
A working text engine with character face plates,
(similarly) a cutscene system for the new boss, whose name is yet to be revealed,
and much more! I hope you enjoy these small sneak peeks.
Music
As you have probably seen, Lutaland's soundtrack is relatively short so far. However, I'm always working on preparing new tracks.
I also have a Soundcloud page! Check it out here:
Writing
My friends and I are working hard on Lutaland's script! It's not much but here's a screenshot of some of our writing:
...and that's it! I hope you enjoyed reading the devlog, and I can't wait for what's to come!
0 comments