The water isn't tiled, it's made up of individual sprites in an asset layer. However, this makes it incredibly hard to efficiently place water. Does anyone know of a way to make this sprite a brush in an asset layer (or other alternative that does not involve remaking the sprite)? Thanks in advance.
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I'm testing an inventory/menu for Lutaland! The text used in the menu is only a placeholder, and will be replaced with sprites later on. With that said, what do you think?
I finished all the icons for the inventory! Now all that's left is to... actually... program it...
Practicing my music skills...
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Congratulations to @Freddy9207 , our #LTCOKills winner!
They posted a Mission Accomplished screen showing that they got 1,814 kills!
Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2
I recently created this song for the Lutaland OST to be used later in the game. Give me your thoughts on it in the comments!
I'm working on some equipment ideas for KT to wear in Lutaland! A few are shown in the above image, so tell me what you think!
Welcome @YahahaGames to Game Jolt by giving them a follow!
They're an international publisher dedicated to transforming indie games into global successes.
Check out their game Midnight Special here: https://bit.ly/midnightspecialgj
Throughout your journey in Lutaland, you may encounter these small camps where nomadic Lutas who roam the planet will come to rest! If these camps are being used, you may be able to buy items from the nomads or be sent on quests!
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