Game
Lutaland

1 year ago

(solved) I'm working on pools of water for Lutaland, but I've run into a problem. Check the article if you think you can help.


The water isn't tiled, it's made up of individual sprites in an asset layer. However, this makes it incredibly hard to efficiently place water. Does anyone know of a way to make this sprite a brush in an asset layer (or other alternative that does not involve remaking the sprite)? Thanks in advance.



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