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394
4 years ago

M1 garand and deagle join BATTLEZONE III; limited ammo added too. You may notice empty fire , low ammo, and the m1's trademark "ping" sound effect(s).




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few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

original vs AI

there are levels to graphic design

few tweaks

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

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fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

Testing out a new move! This move is for all characters

a week ago my fps at this scale would be sub 30

small changes add up