Game
Cube MetalHeart 2 - Combat Squared
11 years ago

Mac Version arrived !


“Jesus, that was quick dude ! :o”

I made a new try for a mac port last evening and made a night shift ^_^ I worked the whole night through to port the game to mac. It’s done !
The only difference between the Linux and Windows version is: Th game is running in Cube 2 Engine instead of the new fancy new Tesseract Engine, but before you start moaning let me explain why. Cube MetalHeart got a Tesseract port for Mac and even on my Late 2013 Macbook Pro (16 GB RAM, Nvidia 750m GT) I can only achieve 15 - 30 fps. So, I decided to make the port with the old engine. Now, you are running a little enhanced Cube 2 Engine, which comes with 60 fps and the graphics looks similar to the other OS builds.

Have fun !

Memorix :)



0 comments

Loading...

Next up

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Some Shadow boss fight gameplay 👾

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl