1 year ago

Made a #3D model for a #TimeTomias game I'm working on right now!

The texturing took me longer than I expected, but it was totally worth it!

(I used #blockbench)

I'm still working on the 2D animation of course, but I can't share anything of it online.




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Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

a very long noodle with wings (and breathing some fire)

Joltober Day 30 - #Witch

Team Sonic (& knuckles)

Figured out how to use clipping masks on procreate, this will be my artstyle of this month now

this one is dedicated to my haters

: Aseprite

: Zughy 32

Happy Easter!

Here's some concepts (2025/26) of Hare & Rabbit characters I have in mind for my project "Kopsocks" (they won't appear in this game yet).

Their designs are still not final, but the concepts are already set.

Read more for development and etc

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)

Eh... What's Up Doc?

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...