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The texturing tok me longer than I expected, but it was totally worth it!
(I used #blockbench)
I'm still working on the 2D animation of course, but I can't share anything of it online.
Next up
Floating things in the air that sends the player forwards at max speed... Where have I seen this before?
Anyways, development is still going on, but at a slower pace since I'm quite busy now.
Music composed by ENAHU64
Here's an anatomy & shading practice I did while the power outrage.
In a few months i'll have to do an arts final exam, and I'm not an arts student so I got to train hard for this one...
(Watermarks were added just for this post)
Preview of the 2nd level: cave!
After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!
(Tileset not final. The level will have proper tiles after done playtesting.)
Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)
The kanto bois :3
Happy #Pico Day 2025!
"Pico's school" was released in 30th April 2006 (altho it was actually made in 1999) by Tom Fulp. And well, yesterday was 30/04, so it was Pico Day! (I'm kinda late lol)
This is a remake of a Pico fanart I did back in June of 2024.
Practicing for arts exam.
Made for an exercise where they ask you to create a furry made out of at least 2 animals displaying on the test (yes this is an actual question from a previous exam im practicing at, not too literally but i'm being serious)
her name is sushi
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