Game
Starrune: Supernova

21 days ago

Made a "cover art sketch" for my Deltarune Fangame, Starrune Supernova, it probably won't be turned into real fake box art, but I still had fun drawing it.




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I drew the painting the protagonist wants to steal, the original is called "Opa opa" so I included "Opa Opa", an old SEGA mascot.

Otherwise this piece depicts the fields of hopes and dreams from DELTARUNE, similar to it's piece of concept art.

It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.

I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.

It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.

@Cherrioffical my pen dying before I could finish the drawing was not apart of the plan...

Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.

It isn't fully complete yet, but the protagonist, Shilka, is now playable and has battle sprites (although limited as her options are limited to acts and items, weapons being items you use instead of equip.)

I sprited the starting Hotel Room, I don't often sprite Tilesets from scratch, so I am quite happy with myself, even if it is pretty simple.