Game
GUIDANCE



7 months ago

Made a script for jumping across small gaps that can be reused and replaced easily. Should be pixel movement friendly as well! ^.^

Uses Yanfly's Moveroute core #WIPWednesday


All you need is two events. One is a blank event called "jump to" which you move from the actual jump interaction event.

Unfortunately Moveroute core doesn't allow for you to input variables for coordinates in it's Jump To command, but I managed to workaround this my placing an event instead (which you CAN set to coordinates according to variables) so it all works out in the end. ^.^

Now, you might be wondering "for small distances, why not just use a normal jump command?" I'm glad you asked.

As some of you may know, GUIDANCE uses pixel movement, in particular I use a plugin called Altimit. The problem is, if you aren't lined up right, the regular jump command will get you stuck in places you aren't supposed to be.

That sucks.

Pulled my hair out for a long time trying to figure out how to make that work, and I think I've finally perfected it!

This same script can be copy pasted anywhere with no alteration (except when moving to a new map to make sure the Jump To event is still event 11, and if not, to change what event the command targets)

And that's it!

The only way I could make this cleaner (that I can think of) would be if I could input the Jump To coordinates with variables directly, instead of moving an event to those coordinates and then targeting the event.

But like- this is more than good enough! ^.^

And that puts to rest a demon in this game that's been tormenting me for the past 2+ years :)

So how was your day?

EDIT:

Made a much cleaner version lol

ice_screenshot_20240814-150831.png

Just a bit less repeated code where it doesn't need to be, since it turns the exact same script either way.



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"Dissonant Love: Five Nights of fending off yanderes who are trying to get into your room this title is really long"

Now has a released demo! This is my submission for #RMjam700

The full game needs a bit more time in the oven

https://gamejolt.com/games/DissonantLove/972617

Shout out to "Hill Climb Girl", I don't know where I'd be without this image (or at least another like it)

(second image slightly altered transparent background version I've been using lately)

As happy as I am with this sprite, it's waaay too big for a regular enemy. Plus, I plan to have another iteration of the Bugsly species later on. I'll have to make a smaller version of this.

Takes up the whole damn screen lol, and it's not a boss

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

@Catstyle , I'm sorry

Comics looking amazing btw ^.^

(oh, and if it wasn't obvious from the way I worded it, all I did was add text to this lol, go check it out : https://gamejolt.com/p/i-had-to-heavily-touch-up-the-colors-in-p…)

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Also, I think I made this couch look even better.

It's slowly looking more and more like it's undeniably a couch which also doesn't look like garbage!

Working on remaking the sprite for this absolute abomination of an enemy.

Think I might've posted about these guys before. If not well-

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

The new GUIDANCE DEMO has been out since the 1st of October! Have you had the chance to play it? And if so, what do you think?

https://store.steampowered.com/app/3168880/GUIDANCE/

Any and all feedback/questions are encouraged/welcome!