3 days ago

Made simple bushes in the map generation.




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Added high-performance fake lighting with alot of trial and error. Since Blitz3D is single-threaded, per-vertex math was too heavy. I implemented a "fake" glow to achieve my vision without tanking the frames.

so just spent 7 hours getting the page system to be reliable, I had a bug with map gen fighting the page.bb and ending up having 2 pages then a dry out, but after hours of trial and error figured out that a chance system is more reliable.

Page coin flip system logic is now in the game! took me tons of trial and error but we are one step closer to our v0.1 full build. for context we have 37 page pngs ive made and 8 to 18 show up on the map randomly. Prox. FAILED SYSTEM.

Early struggles before I got a more stable build.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Shadow The Hedgehog X pixel art

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project