1 month ago

Made simple bushes in the map generation.




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I promised you guys, and you will be getting a full build of Surmen (Slender in blitz3D) with a full revamped forest and mechanics and POV. heres a teaser image. Prox.

so just spent 7 hours getting the page system to be reliable, I had a bug with map gen fighting the page.bb and ending up having 2 pages then a dry out, but after hours of trial and error figured out that a chance system is more reliable.

Slow progress but now have Ashadow.dll and DX7.dll in use for lighting and shadows, still having some struggles with the black flat void issue but Ill see tomorrow if I can fix it.

Its almost ready.

The map and general foundation is in development for this remaster of Surmen.

Here is a very early look into the new location im making :)

A new slender game in blitz3D I am making is about to make its v0.1 build release soon, here is some teaser images.

light test and gameplay preview on v0.1 development. i am trying my best to emulate unity visuals but its hard. I'll try my best to make the feel and mechanics and AI feel exactly like slender the 8 pages, besides the map and graphics obviously.

Very good news guys, I refined the systems and now have a much more stable version of my build, here is some teaser pics. changes are still very much a variable. (especially the gates hahaha) Prox

Improved the lighting of the flashlight for v0.1