Next up
so just spent 7 hours getting the page system to be reliable, I had a bug with map gen fighting the page.bb and ending up having 2 pages then a dry out, but after hours of trial and error figured out that a chance system is more reliable.
I promised you guys, and you will be getting a full build of Surmen (Slender in blitz3D) with a full revamped forest and mechanics and POV. heres a teaser image. Prox.
Made simple bushes in the map generation.
Slow progress but now have Ashadow.dll and DX7.dll in use for lighting and shadows, still having some struggles with the black flat void issue but Ill see tomorrow if I can fix it.
Page coin flip system logic is now in the game! took me tons of trial and error but we are one step closer to our v0.1 full build. for context we have 37 page pngs ive made and 8 to 18 show up on the map randomly. Prox. FAILED SYSTEM.
Added high-performance fake lighting with alot of trial and error. Since Blitz3D is single-threaded, per-vertex math was too heavy. I implemented a "fake" glow to achieve my vision without tanking the frames.
Very good news guys, I refined the systems and now have a much more stable version of my build, here is some teaser pics. changes are still very much a variable. (especially the gates hahaha) Prox
A new slender game in blitz3D I am making is about to make its v0.1 build release soon, here is some teaser images.
Here is a very early look into the new location im making :)
Its almost ready.












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