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9 years ago

Made some small tweaks to the description


Just letting you know that I’ve tweaked the description a bit.

I do have a few somewhat more interesting things to show off, but I’d need to actually take the necessary screenshots to do that, and maybe record a video or two for that matter.

Mainly, I’ve added a new type of enemy to the game, and I’ve also gotten started on setting up random encounters in the overworld. I’ll probably wait until I have a few more new enemy designs before taking screenshots and recording videos and such, though.



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They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.

Sometimes, you've just gotta stop and smell the flowers, ya know?

Working on a new boss battle...

Graphical improvifying

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

The plan going forwards

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

A new boss has been coded!

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)