Next up
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
How it's played now
I'm not your enemy. Or am I?
Another build, another video.
Changed some graphics, fixed some bugs
out of the way
Uploaded new build with around 40 levels.
Some fresh screens
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
No1: The ShadowStar early prototype video
Bullet trap is your main enemy. Limit your shooting











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