Game
The Brightest Neon - Semitone Resonance

1 day ago

Major Update - Devlog v0.7.0r: Chapter 1 Remake


Hi, this update is distinctive from others in that it’s a rework of the First Chapter.

Major Update Summary: v0.6.5 to v0.7.0r

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Chapter & Story Content

  • Chapter 1 Full Rework: A complete overhaul of the Chapter 1 introduction, flow, and drama. Features a shortened and reworked ending, with all new CGs and BGs converted to stage-by-stage 16:9 formats and optimized to AVIF.

  • Scene Enhancements: Reimagined the Zurich flashbacks, the Celestia traffic accident dream, the elevator sequence, and the penthouse scene. Deepened character reasoning in the 2-dream-fragment.

  • Translations: Full English (en_us) translations added natively for Chapters 1, 2, 3, memory flashbacks, and the main menu. Volume 1 “thanks” credits are now correctly shown.

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Visuals, Audio & Sprites

  • New Character Sprites: Expansive new sprite sets, prototypes, and height corrections added for Neon, Marcus, Alex, Hans, Sophie, and Anna.

  • Audio Improvements: Converted Chapter 1 remade audio to Opus. Added new sound effects (piano slam, morning lab, confrontations, and dreams) and new BGM themes (like Celeste’s theme), removing unused raw audio from the build.

  • Visual Effects: Added new screen glitch shaders and variations. The main menu now features dynamic snow particles bound to the winter season (local calendar check).

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UI & Menu Overhaul

  • Main Menu Refactor: Total architectural refactor of the main menu and its sub-menus, bringing a fresh, improved menu style.

  • Recollections & Gallery: Introduced the new “Memory Recollection” menu, merging the CG and Flashback galleries. Filled galleries with new CG previews and dedicated english descriptions.

  • Updater Screen Refactoring: Revamped the updater screen for better stability and style. Custom navigation menus were implemented for a slicker feel.

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Systems & Under The Hood

  • DLC Environment: Newer, structural DLC system relying on manual URL version locks. Refactored the DLC building system and fixed popup splashscreens.

  • Installers & File Hierarchy: Support for robust .iss (InnoSetup) installations with dynamic directories and installer icons. Completely reorganized the internal repository file system for source images.

  • Quality of Life:

    • Introduced an inventory system to easily manage in-game quests (like the new Chapter 5 quest).

    • Dynamic names now display correctly regardless of save state support and version changes.

    • Heavily optimized the typewriter effect and slowed down characters-per-second for better readability.

  • Developer Tools: Opened devtools to the repository to streamline testing workflows and build commands.

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Notable Bug Fixes

  • Fixed the dizzy_sway169 transformation effect.

  • Fixed character text overflowing out of the textbox GUI.

  • Standardized punctuation format across scripts (e.g., “?..” to “…?”).

  • Fixed UI zap positioning, indentations, and removed the redundant AI-sensitive panic hotkey.



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