Over the last couple of weeks since our last report weve redone the entire infrastructure of the fps mode from the ground up adding more advance main menus, more options for players to utilize the audio system and graghical settings on there pc as well as a more stable build for the game its self as of right now were launching the demo map which contains the zombies feature , mystery box , enhanced new weapon systems, and much more is to come in the following days as we gear towards our release on steam on early access. Stay tuned for more news and information regarding our road map and planned future updates as we have already created the steam community page and are encrougeing all players of the firestorm universe to communicate there
Next up
Ingame-shots
Welcome to Firestorm: DeadLand Enjoy the game and happy hunting
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Rockin the Guitar, an Axe like Guitar I made for my Uni project
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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