I’ve had fun making Midbyte, regardless of constant testing and fixing, being a normal part in any kind of game development…
Anyway, I’ve started to work on the final boss of the game! The main game is nearly ready. After that, I’ll work on hidden levels, medals and maybe more. If there’s anything to put in there….
(This is merely an update of the game. No playable version is available anytime soon…)
Next up
Progress has been slow but I think it's going forward...
So I can make profile posts? Neat. Lately, I've focused on Midbyte's sequel, "Into Another World", but active development hasn't started yet, so a Devlog is not available. Stay tuned, I guess.
Some progress made I’ve worked on Midbyte a little . See the following GIF that shows the first level… Nothing more will be available anytime soon…
So has there been any progress?
Well, yes but actually no.
A ridiculously difficult level? I’ve made some weird and hard levels… I think this will fit as the 3rd World’s hidden level, “Ultimate Challenge”. Could be a lot harder than this, honestly… The last screen is obviously the easiest…
Midbyte V2 is released! Now, after several months, I’ve finally finished V2. I hope. There may still linger a bug or two here and there, or things that are out of place so be sure to notify me! I hope you’ll enjoy what V2 has to offer.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
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