Next up
Here's the first variant card for #Dataclysm!
It will be available in-game for users who redeem the early access version of Dataclysm in the #Kickstarter! Here's the link, if you're interested! https://www.kickstarter.com/projects/petthedog/dataclysm #cardgame #indiedev #pixelart #art
VERSION 1.1.2 IS OUT!
To celebrate the completion of our Kickstarter campaign, we added a pinch of color into Dataclysm! Also, we added a very nice CRT effect to spice up the visuals (it can be easily turned off from the settings menu!
The infamous result of a one-time collaboration between the Heliomancer and a storm dragon.
Back #Dataclysm on Kickstarter to redeem physical cards and much more! https://www.kickstarter.com/projects/petthedog/dataclysm #indiegame #cardgame #indie #tcg #gamedev #videogame
It's a snowy day on #Dataclysm!
Did you know that whenever the Motherboard freezes over, every troop loses its effects? We can see the snow in action in this #ScreenshotSaturday!
Back us on #Kickstarter! https://www.kickstarter.com/projects/petthedog/dataclysm
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
VERSION 1.1.0 IS OUT!
Hey, it's been a while. We worked super hard on Dataclysm, and we are proud to announce version 1.1.0 of the game!
You can support us on #Kickstarter if you want! https://www.kickstarter.com/projects/petthedog/dataclysm
Thank you so much for believeing in us. You have given us a wonderful opportunity through your support. We will use these funds to support and develop Dataclysm even more. The whole team thanks you from the bottom of our hearts!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
VERSION 1.1.1 IS OUT!
This version not only features the first 2 cards of the new expansion, but it is also the best version we have produced so far.
As a result, we have decided to release the game and move out of the devlog phase!
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