Game
Undertale Promise

2 months ago

March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.


General Progress as of 30/3/2026

Work has wrapped up on the section that was started in the January Devlog. Apart from some connecting rooms and cutscenes, things are getting very close to implementing the Incident.

A rough estimate with this development speed implies that the Rampage route should be finished by the end of this year if things go according to plan. That doesn't mean a second public demo will release, because the routes are very intertwined, but it would be a significant milestone and there probably would be a closed demo by then.

That's all I have to say for now, have a short animation demo of some of the recent work:

lyria_start.gif


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January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!

September Devlog - Probably not updating the demo anymore, going to start work on the kill route

February Devlog - Going to start sourcing for more playtesters.

Made a new thumbnail for @AULordII 's and @Short_Monqey 's 'Love Struck in the rain' about a week ago

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Please follow the gamepage and the team, they're hype asf!!

https://gamejolt.com/games/love-struck-in-the-rain/556663

April Devlog - Will slow down progress for May due to academics, image (probably) unrelated

Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are

Finally killed a narrative monster in-engine today

August Devlog 2 - Feedback has mostly converged on a couple of trends, and it's time to talk about what comes next.

Decided to remake AND finish this doodle i made 3 years ago, look at him!

October Devlog - No, there's no reason why the banner is more rendered than usual