By the end of July, there will be a playable demo for “A Siblings Burden”. I’ve been busting my rump to get a demo pumped out and I am sure by the end of July there will be a playable demo available for download. I have put all other projects on hold until I get this game completed. I cannot tell you guys and gals how much work I’ve been putting into this. I would show off some of it but I don’t want to spoil much more than I’ve already shown off. I will however say that the demo will show off the first basic mission, establish the plot, and have several mini side quests to do. I hope you guys and gals are just as excited about this as I am.
Next up
Some more sneak peaks.
New maps
Shadow The Hedgehog X pixel art
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
Cash Banooca
Path of Kami, running around the shrine area
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