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Game
Mainasutto: I'm Not Alone
1 month ago

May be a very little detail, but i reworked the autosave animation glyph on the bottom-right corner!

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Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Castlevania OoE (And surely AoS/DoS!) + Momodora = Mainasutto!

There's also a lot of Cave Story & Timespinner influence, but I couldn't fit everything in one image

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

IT'S FINALLY HERE!

Working in late Act 0 content and finally replaced the corruption barrier sprites!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight