Hi everyone, hope you've all been doing well. Nevermind the fact I'm running on less than 6 hours of sleep right now, let's get started with the devlog.
Goofy Silly Encounters
Throughout this past month, I've been able to work more on GSE. I don't have anything to show off gameplay-wise, but I do have some renders for characters that I'd like to show off! This is mostly to showcase the improvement in art style that the game has received over the past couple of years since last time y'all have seen teasers.
Here are some side-by-side comparisons of the game's old renders compared to their new renders.
The Costume Apparition
Old

New

Kelly
Old

New

Aubrey
Old

New

Shadow Jolly
Old

New

Photonegative Mr. Krabs
Old

New

So as you can see, the art direction has not only changed pretty drastically, but I'd say the overall quality has improved. I'll try to keep this quality up for the rest of the game's development. As I start to finish off the renders for the remaining characters that will be in this game's demo, I should hopefully have some actual gameplay to show you all by next month's devlog!
Headspace Night Android Port
As mentioned in the last devlog, porting the shaders for the Android port has proven to be challenging. Despite that, I've managed to successfully port over a few of the shaders that were currently unsupported. I still cannot definitively give a release date for the port, but I'm trying to work on it on the side.
Otherwise, that will be it for this devlog! I know it wasn't as informative as the last, but I mainly wanted to showcase the stuff I've done for GSE this month! Should hopefully have more to show you all next month! With that being said, take care everyone!
Oh, and one more thing...

See you soon...
















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