Game
FNaF World XL
6 years ago

Micro Progress Update 2


Hello once more!

Got another quick update on progress, and it's definitely getting packed with a few new tricks.

So here's what's been done:

-Added new level, which for the time being I'm going to call

"8-Bitronica". It also has 3 zones and can be quickly navigated once the warps are unlocked

-Added in a few enemies to the level's unique spawn roster (though I still have about 8 to go)

-Started setup for 7 bosses scattered about

-Added a brand new chip: Find: Coins

(It should help with finding those elusive Faz-Coins)

-Med Pods have been properly added to Lolbit's Shop, and are now functional in battle

-Faz-Coins are now a proper collectable object after battles. The harder the fight, the better the drop rate.

-Possy's Costume Shop is pretty much complete and functioning!

-Some Flipside costumes are now able to be equipped (still setting up the code for Chica's and Foxy's)

Well, that's about it for this update. I'm sure I'll have a bunch more to show off soon.

'Till next time!

And for those of you still here, here's a quick look at one of the enemy types you can encounter in the first zone. (As well as some of the stuff that was mentioned previously.)

edrtex_2019-10-17_19-02-57-07.png


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Yeah, we're doing this.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

New look, new direction.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!