I just added another new minor feature: By pressing enter mid-battle, you can, once per battle, open up your inventory to change weapons. This is to allow the player to better adapt to enemies that require specific strategies to take down.
Next up
Graphical improvifying
A new boss has been coded!
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
The plan going forwards
Sometimes, you've just gotta stop and smell the flowers, ya know?
Working on a new boss battle...
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
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