
"Midnight Run", a looping theme I made for a racing game I plan to make at some point.
Next up
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.
Congratulations to our War Thunder quest winners!
The quests and event may be over, but you can still play the game: https://bit.ly/playwarthundergj
Thank you to everyone who entered!
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
"Exospheric Groove ", a theme I made a few months back. Let me know what you think.
The final winner of our Inayah Joltbux giveaway is @BlurpleGJ !
Thank you to everyone who wishlisted the game to enter! We hope you enjoyed the demo.
You can still wishlist the game at https://bit.ly/playinayah
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
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