Next up
Wasn't digging the jagged stylized animation look, and it was pretty time-consuming, so I redid the walk cycle. Here's the new one. Might go back to that style in a future project.
New preview featuring the revamped environment and main character, Dawn. Added more new previews on the game page, with more to come. Pretty happy with the new visual direction!
Expect news on animation & the switch from 1st -> 3rd POV by the weekend.
Thanks to the 100+ of you guys for following! This week involved:
• 100% environment revamp
• Dawn modeled & rigged
• Start of 1st -> 3rd POV switch
• Secrets
Gallery to be updated with more previews thru the week.
Another revamp - Dawn's new sprite!
This one's more ~visibly 90's~ and stylistically cohesive with everything else. Planned to update it for a while & I'm pretty happy with it turned out.
Updating her placeholder model texture & fixing up dialogue next.
Thank you, 100+ followers! Genuinely wasn't expecting this much interest, this fast.
Release-wise: delayed to early Dec. Sorry. I'm working extra hard to make it worth the wait.
Meanwhile, idle & walk cycles rigged+animated! 3rd POV also semi-working.
Yo! Wanted to thank you all for interest in Back Street Blues with a little sketch & update.
This week's schedule is looking like:
✦ Building concepts & modeling
✦ Slight protagonist re-design (current in gallery)
✦ Finishing Cat Companion Follow script
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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