Next up
MIND-NUMBING week hammering out player movement, but worth it for how nicely it's coming together.
Thank you, 100+ followers! Genuinely wasn't expecting this much interest, this fast.
Release-wise: delayed to early Dec. Sorry. I'm working extra hard to make it worth the wait.
Meanwhile, idle & walk cycles rigged+animated! 3rd POV also semi-working.
New preview featuring the revamped environment and main character, Dawn. Added more new previews on the game page, with more to come. Pretty happy with the new visual direction!
Expect news on animation & the switch from 1st -> 3rd POV by the weekend.
Wasn't digging the jagged stylized animation look, and it was pretty time-consuming, so I redid the walk cycle. Here's the new one. Might go back to that style in a future project.
Another revamp - Dawn's new sprite!
This one's more ~visibly 90's~ and stylistically cohesive with everything else. Planned to update it for a while & I'm pretty happy with it turned out.
Updating her placeholder model texture & fixing up dialogue next.
Thanks to the 100+ of you guys for following! This week involved:
• 100% environment revamp
• Dawn modeled & rigged
• Start of 1st -> 3rd POV switch
• Secrets
Gallery to be updated with more previews thru the week.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
art comission.
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