Game
FNaF World XL
5 years ago

Mini patch on the way!


Hey.

Got a few ideas kicking around in my head for some bigger updates, but for now I'll be prioritizing a smaller patch release to fix a few issues.

(Namely some stuff related to level ups and skills not casting properly.)

It should be ready later today, I'll make a post when it properly drops.

I'll also endeavor to keep an eye out for any other bugs that people might/will find.

'Till next time!



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.