Game
FNaF World XL

4 years ago

Mini Progress Update:

Finally got the slot selection mechanics properly optimized. You can now manually swap the positions between slots!

(As a byproduct of this fix, the Random button has returned to actively displaying it's selection process.)




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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

That time of year again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

How about we change things up?

The more things change, the more they stay the same.