Game
FNaF World XL
6 months ago

Mini Progress Update: Going In


Okay, so I think I've come to a decision regarding this battle rebuild I've been tinkering with:

It's gonna take some time to do, but I'm gonna commit to it. I'll take what code worked from the original frame and try to optimize it better, while also just redoing other parts that I know I could improve upon. (Such as the previously showcased change to jump-ins that will make it easier to hide the off screen switch.)

I'm also gonna use this as an excuse to try out a few features I had drafted up for other proof-of-concept projects.

target.png

Not sure how well this idea will work out of the box, but I might as well have some fun while I'm chipping away at this.

That's about all I got for now. Might be more polls soon if there's a feature I'm indecisive about and hopefully progress won't slow down too much when I return to looking for gainful employment again.

'Till next time!



1 comment

Loading...

Next up

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Yeah, we're doing this.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was rude to take down the demo and not at least show off something as compensation.