Game
FNaF World XL
2 months ago

Mini Progress Update: Going In


Okay, so I think I've come to a decision regarding this battle rebuild I've been tinkering with:

It's gonna take some time to do, but I'm gonna commit to it. I'll take what code worked from the original frame and try to optimize it better, while also just redoing other parts that I know I could improve upon. (Such as the previously showcased change to jump-ins that will make it easier to hide the off screen switch.)

I'm also gonna use this as an excuse to try out a few features I had drafted up for other proof-of-concept projects.

target.png

Not sure how well this idea will work out of the box, but I might as well have some fun while I'm chipping away at this.

That's about all I got for now. Might be more polls soon if there's a feature I'm indecisive about and hopefully progress won't slow down too much when I return to looking for gainful employment again.

'Till next time!



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The more things change, the more they stay the same.

Yeah, we're doing this.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.