Game
FNaF World XL
5 years ago

Mini progress update: Thanks to some really easy skill carryover (and Bad Pizza not being too hard to add in), 30 of the original characters are now complete!

(Or 34 if you include the ones only missing a single skill.)




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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Got a (mostly stable) demo ready for the occasion!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.