Game
Porker: The Quest for Tastiness

8 years ago

Minor Bug Fix


7/14/2018

I found and resolved a game-breaking bug in the pause/menu system. The menu toggle/pause function was written to deactivate all active objects in play and redraw them in a paused state to the screen in the exact state they were in on the frame they were paused on.

On some levels, toggling ESC drew objects from previous rooms. In other levels (e.g. Level 03), pausing the game, then pressing ESC again to return would not draw objects back into the play field, leaving a blank background instead.

I did not catch this error at the time of release as the issue only seemed to appear on specific levels, and behaved differently depending on which level the menu was toggled on…

In any case, the issue is resolved now, and I have published an update to the game.

Enjoy!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Coming Soon...