Game
Porker: The Quest for Tastiness

8 years ago

Minor Bug Fix


7/14/2018

I found and resolved a game-breaking bug in the pause/menu system. The menu toggle/pause function was written to deactivate all active objects in play and redraw them in a paused state to the screen in the exact state they were in on the frame they were paused on.

On some levels, toggling ESC drew objects from previous rooms. In other levels (e.g. Level 03), pausing the game, then pressing ESC again to return would not draw objects back into the play field, leaving a blank background instead.

I did not catch this error at the time of release as the issue only seemed to appear on specific levels, and behaved differently depending on which level the menu was toggled on…

In any case, the issue is resolved now, and I have published an update to the game.

Enjoy!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Family band complete!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Why walk when you can jump?

Levels' maps.

I did this on my 3DS ^^ #Kirby

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !