Game
Porker: The Quest for Tastiness

8 years ago

Minor Bug Fix


7/14/2018

I found and resolved a game-breaking bug in the pause/menu system. The menu toggle/pause function was written to deactivate all active objects in play and redraw them in a paused state to the screen in the exact state they were in on the frame they were paused on.

On some levels, toggling ESC drew objects from previous rooms. In other levels (e.g. Level 03), pausing the game, then pressing ESC again to return would not draw objects back into the play field, leaving a blank background instead.

I did not catch this error at the time of release as the issue only seemed to appear on specific levels, and behaved differently depending on which level the menu was toggled on…

In any case, the issue is resolved now, and I have published an update to the game.

Enjoy!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Terraria

I worked so hard to get all four of them to the end safely, but then...

brung back my old oc plus a new one

...they don`t have names yet tho

Alone Together....

Regional Bulbasaur. #Pokemon

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I made a small jungle house.