Game
GOLD PETROL: JET-POWERED SURFACE MINING SIMULATOR
12 years ago

Minor Reversion!


Added a note on the main screen to make it clear that Ctrl-C quits the game.

In regards to this: In the cross-platform version, I used multi-threading (via a delegate function) to get the game to accept player input (such as move up and down). This seems to have introduced a subtle bug: after you die you sometimes have press enter more than once, and also it prints out some random garbage to the screen before you can press enter. I’ve left the bug in for now, since it’s not fatal, and I actually whittled down the amount of time you would have to wait quite a bit. This is to explain that when I attempted to add a quit button such as the Escape key, it sometimes randomly quit after you died. Somehow, the loop/thread accepting input is working fine as long as the game is in action, but whenever it has to stop it’s generating random output. Which is slightly irritating, but I assume I’ll figure what’s wrong eventually.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Terraria

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Subscribe to technoblade

Knocked down + Get up animation